This has a huge impact on how players approach fights. At that point, all damage will impact health directly and status effects will go through. Armor absorbs damage and resists status effects of its type (physical or magic), until it reaches zero. These act as a sort of buffer for the character’s health pool. Each piece of equipment comes with physical armor, magical armor, or both. Moving, taking actions, or using skills all requires AP, forcing the player to really plan out every move in order to be efficient.Īnother change to the combat is the armor system. Instead of being able to stack a ton of AP and go nuts, DOS2 restricts every character to 6 AP maximum, though there are skills that allow certain characters to gain AP during their turn. Characters attack in turns, and turns are restricted by Action Points (AP). Combat works the same as its predecessor, but with a few new twists.
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